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            <title>
									Scripts &amp; Coding - Dayz Setup – Guides, Mods &amp; Community Help Forum				            </title>
            <link>https://dayzsetup.com/community/scripts-coding/</link>
            <description>Dayz Setup – Guides, Mods &amp; Community Help Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Tue, 09 Jun 2026 20:28:09 +0000</lastBuildDate>
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							                    <item>
                        <title>Underground Triggers</title>
                        <link>https://dayzsetup.com/community/scripts-coding/underground-triggers/</link>
                        <pubDate>Tue, 21 Apr 2026 16:35:53 +0000</pubDate>
                        <description><![CDATA[{
&quot;Position&quot;: , //world position of the breadcrumb in the world
&quot;EyeAccommodation&quot;: 1, //eye accommodation weight of the breadcrumb
&quot;UseRaycast&quot;: 0,...]]></description>
                        <content:encoded><![CDATA[<div class="message__5126c cozyMessage__5126c gradient_c19a55 wrapper_c19a55 cozy_c19a55 zalgo_c19a55" role="article" data-list-item-id="chat-messages___chat-messages-1037759270806102016-1037760505407881307" aria-labelledby="message-username-1037760287413116978 uid_1 message-content-1037760505407881307 uid_2 message-timestamp-1037760505407881307"> </div>
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<pre contenteditable="false">{
"Position": , //world position of the breadcrumb in the world
"EyeAccommodation": 1, //eye accommodation weight of the breadcrumb
"UseRaycast": 0, //should we cast a ray from player to this breadcrumb (if set to 1, this breadcrumb will influence the accommodation only if the trace is successful)
"Radius": -1 //how far in meters is this breadcrumb able to influence player eye accommodation, when set to -1, a default value will be used
}</pre>
</div>
<span> Ideally, when configuring the world position for Breadcrumbs that use ray-cast, make sure they are raised slightly off the floor( a few cm in Y axis should suffice) in the upwards direction.</span></div>
</div>
</div>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/underground-triggers/</guid>
                    </item>
				                    <item>
                        <title>Unlimited Stamina in cfggameplay.json</title>
                        <link>https://dayzsetup.com/community/scripts-coding/unlimited-stamina-in-cfggameplay-json/</link>
                        <pubDate>Tue, 21 Apr 2026 16:33:32 +0000</pubDate>
                        <description><![CDATA[{
&quot;sprintStaminaModifierErc&quot;: 0,
&quot;sprintStaminaModifierCro&quot;: 0,
&quot;staminaWeightLimitThreshold&quot;: 6000.0,
&quot;staminaMax&quot;: 100.0,
&quot;staminaKgToStaminaPercentPenalty&quot;: 0,
&quot;staminaMinCap&quot;: 5.0,...]]></description>
                        <content:encoded><![CDATA[<pre contenteditable="false">{
"sprintStaminaModifierErc": 0,
"sprintStaminaModifierCro": 0,
"staminaWeightLimitThreshold": 6000.0,
"staminaMax": 100.0,
"staminaKgToStaminaPercentPenalty": 0,
"staminaMinCap": 5.0,
"sprintSwimmingStaminaModifier": 0,
"sprintLadderStaminaModifier": 0,
"meleeStaminaModifier": 0,
"obstacleTraversalStaminaModifier": 0,
"holdBreathStaminaModifier": 0
},</pre>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/unlimited-stamina-in-cfggameplay-json/</guid>
                    </item>
				                    <item>
                        <title>Toggle Clipping in cfggameplay.json 1.20+ option</title>
                        <link>https://dayzsetup.com/community/scripts-coding/toggle-clipping-in-cfggameplay-json-1-20-option/</link>
                        <pubDate>Tue, 21 Apr 2026 16:28:36 +0000</pubDate>
                        <description><![CDATA[&quot;disableIsCollidingBBoxCheck&quot;: true,
&quot;disableIsCollidingPlayerCheck&quot;: true,
&quot;disableIsClippingRoofCheck&quot;: true,
&quot;disableIsBaseViableCheck&quot;: true,
&quot;disableIsCollidingGPlotCheck&quot;: true,
&quot;...]]></description>
                        <content:encoded><![CDATA[<pre contenteditable="false">"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true
},
"ConstructionData":
{
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true</pre>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/toggle-clipping-in-cfggameplay-json-1-20-option/</guid>
                    </item>
				                    <item>
                        <title>Creating Custom &quot;Admin Only&quot; Gear or Clothing</title>
                        <link>https://dayzsetup.com/community/scripts-coding/creating-custom-admin-only-gear-or-clothing/</link>
                        <pubDate>Mon, 20 Apr 2026 13:59:35 +0000</pubDate>
                        <description><![CDATA[Want to stand out as an admin or reward your VIPs? You can restrict certain items or colors via script.


The Logic: You can use a script that checks the player&#039;s SteamID. If the ID doesn...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="18">Want to stand out as an admin or reward your VIPs? You can restrict certain items or colors via script.</p>
<ul data-path-to-node="19">
<li>
<p data-path-to-node="19,0,0"><b data-path-to-node="19,0,0" data-index-in-node="0">The Logic:</b> You can use a script that checks the player's <code data-path-to-node="19,0,0" data-index-in-node="57">SteamID</code>. If the ID doesn't match the Admin list, the script automatically removes the "Admin Jacket" from their inventory.</p>
</li>
<li>
<p data-path-to-node="19,1,0"><b data-path-to-node="19,1,0" data-index-in-node="0">Why use this?</b> It prevents players from looting admin-only gear during raids or combat, maintaining the authority and "uniqueness" of your staff.</p>
</li>
<li>
<p data-path-to-node="19,2,0"><b data-path-to-node="19,2,0" data-index-in-node="0">Pro Tip:</b> Combined with the <b data-path-to-node="19,2,0" data-index-in-node="27">DayZ Editor</b>, you can create a private "Admin Island" that teleports non-admins back to the coast!</p>
</li>
</ul>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/creating-custom-admin-only-gear-or-clothing/</guid>
                    </item>
				                    <item>
                        <title>How to Setup Automated Server Messages (Global Chat)</title>
                        <link>https://dayzsetup.com/community/scripts-coding/how-to-setup-automated-server-messages-global-chat/</link>
                        <pubDate>Mon, 20 Apr 2026 13:59:12 +0000</pubDate>
                        <description><![CDATA[Sending regular reminders about Discord, Rules, or Restarts is crucial for community management. You don&#039;t need a heavy mod for this; you can handle it via basic scripting or the Schedule sy...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="12">Sending regular reminders about Discord, Rules, or Restarts is crucial for community management. You don't need a heavy mod for this; you can handle it via basic scripting or the <b data-path-to-node="12" data-index-in-node="188">Schedule</b> system.</p>
<p data-path-to-node="13"><b data-path-to-node="13" data-index-in-node="0">Implementation:</b></p>
<ol start="1" data-path-to-node="14">
<li>
<p data-path-to-node="14,0,0"><b data-path-to-node="14,0,0" data-index-in-node="0">Using Bec (BattlEye Extended Controls):</b> The most stable way. In your <code data-path-to-node="14,0,0" data-index-in-node="69">Scheduler.xml</code>, add:</p>
<div class="code-block ng-tns-c515271043-307 ng-animate-disabled ng-trigger ng-trigger-codeBlockRevealAnimation" data-hveid="0" data-ved="0CAAQhtANahgKEwicwqDUu_yTAxUAAAAAHQAAAAAQvAY">
<div class="code-block-decoration header-formatted gds-title-s ng-tns-c515271043-307 ng-star-inserted"><span class="ng-tns-c515271043-307">XML</span>
<div class="buttons ng-tns-c515271043-307 ng-star-inserted"> </div>
</div>
<div class="formatted-code-block-internal-container ng-tns-c515271043-307">
<div class="animated-opacity ng-tns-c515271043-307">
<pre class="ng-tns-c515271043-307" contenteditable="false"><code class="code-container formatted ng-tns-c515271043-307" role="text" data-test-id="code-content"><span class="hljs-tag">&lt;<span class="hljs-name">job</span> <span class="hljs-attr">id</span>=<span class="hljs-string">"0"</span>&gt;</span>
    <span class="hljs-tag">&lt;<span class="hljs-name">time</span>&gt;</span>00:30:00<span class="hljs-tag">&lt;/<span class="hljs-name">time</span>&gt;</span>
    <span class="hljs-tag">&lt;<span class="hljs-name">delay</span>&gt;</span>00:00:00<span class="hljs-tag">&lt;/<span class="hljs-name">delay</span>&gt;</span>
    <span class="hljs-tag">&lt;<span class="hljs-name">day</span>&gt;</span>1,2,3,4,5,6,7<span class="hljs-tag">&lt;/<span class="hljs-name">day</span>&gt;</span>
    <span class="hljs-tag">&lt;<span class="hljs-name">loop</span>&gt;</span>1<span class="hljs-tag">&lt;/<span class="hljs-name">loop</span>&gt;</span>
    <span class="hljs-tag">&lt;<span class="hljs-name">cmd</span>&gt;</span>say -1 Join our Discord for support: discord.gg/dayzsetup<span class="hljs-tag">&lt;/<span class="hljs-name">cmd</span>&gt;</span>
<span class="hljs-tag">&lt;/<span class="hljs-name">job</span>&gt;</span>
</code></pre>
</div>
</div>
</div>
</li>
<li>
<p data-path-to-node="14,1,0"><b data-path-to-node="14,1,0" data-index-in-node="0">Alternative:</b> If you use <b data-path-to-node="14,1,0" data-index-in-node="24">Omega Manager</b>, you can set these up directly in the "Task Scheduler" tab with a few clicks.</p>
</li>
</ol>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/how-to-setup-automated-server-messages-global-chat/</guid>
                    </item>
				                    <item>
                        <title>Advanced Scripting: Creating Tiered Starter Gear in init.c</title>
                        <link>https://dayzsetup.com/community/scripts-coding/advanced-scripting-creating-tiered-starter-gear-in-init-c/</link>
                        <pubDate>Mon, 20 Apr 2026 13:58:04 +0000</pubDate>
                        <description><![CDATA[Standard DayZ gives everyone the same apple and bandage. With this advanced init.c script, you can give players a more professional start.
The Script: Find the StartingEquipSetup function a...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="5">Standard DayZ gives everyone the same apple and bandage. With this advanced <code data-path-to-node="5" data-index-in-node="85">init.c</code> script, you can give players a more professional start.</p>
<p data-path-to-node="6"><b data-path-to-node="6" data-index-in-node="0">The Script:</b> Find the <code data-path-to-node="6" data-index-in-node="21">StartingEquipSetup</code> function and replace the default logic with this:</p>
<div class="code-block ng-tns-c515271043-306 ng-animate-disabled ng-trigger ng-trigger-codeBlockRevealAnimation" data-hveid="0" data-ved="0CAAQhtANahgKEwicwqDUu_yTAxUAAAAAHQAAAAAQuwY">
<div class="formatted-code-block-internal-container ng-tns-c515271043-306">
<div class="animated-opacity ng-tns-c515271043-306">
<pre class="ng-tns-c515271043-306" contenteditable="false"><code class="code-container formatted ng-tns-c515271043-306" role="text" data-test-id="code-content">EntityAI itemEnt;
ItemBase itemBs;

<span class="hljs-comment">// Add a Backpack</span>
itemEnt = player.GetInventory().CreateInInventory(<span class="hljs-string">"TortillaBag_Tan"</span>);

<span class="hljs-comment">// Add a Loaded Weapon (Use with Caution!)</span>
itemEnt = player.GetInventory().CreateInInventory(<span class="hljs-string">"FNX45"</span>);
player.GetInventory().CreateInInventory(<span class="hljs-string">"Mag_FNX45_15Rnd"</span>);
player.GetInventory().CreateInInventory(<span class="hljs-string">"Ammo_45ACP"</span>);

<span class="hljs-comment">// Survival Essentials</span>
player.GetInventory().CreateInInventory(<span class="hljs-string">"HuntingKnife"</span>);
player.GetInventory().CreateInInventory(<span class="hljs-string">"Matchbox"</span>);
player.GetInventory().CreateInInventory(<span class="hljs-string">"Canteen"</span>);
</code></pre>
</div>
</div>
</div>
<p data-path-to-node="8"><strong>Tip: Don't over-gear your players! Giving too much loot at the start can ruin the survival feeling.</strong></p>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/advanced-scripting-creating-tiered-starter-gear-in-init-c/</guid>
                    </item>
				                    <item>
                        <title>Advanced Security: Blocking VPNs and Proxy Players</title>
                        <link>https://dayzsetup.com/community/scripts-coding/advanced-security-blocking-vpns-and-proxy-players/</link>
                        <pubDate>Mon, 20 Apr 2026 13:53:56 +0000</pubDate>
                        <description><![CDATA[Cheaters often use VPNs to bypass IP bans. To protect your community, you should consider blocking them:


Battlemetrics: Use Battlemetrics&#039; built-in VPN detection if you have a premium s...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="17">Cheaters often use VPNs to bypass IP bans. To protect your community, you should consider blocking them:</p>
<ol start="1" data-path-to-node="18">
<li>
<p data-path-to-node="18,0,0"><b data-path-to-node="18,0,0" data-index-in-node="0">Battlemetrics:</b> Use Battlemetrics' built-in VPN detection if you have a premium subscription.</p>
</li>
<li>
<p data-path-to-node="18,1,0"><b data-path-to-node="18,1,0" data-index-in-node="0">Discord Integration:</b> Many modern admin tools can auto-kick players whose IP matches known proxy databases.</p>
</li>
<li>
<p data-path-to-node="18,2,0"><b data-path-to-node="18,2,0" data-index-in-node="0">Why block them?</b> Real players rarely need a VPN to play DayZ. Blocking them reduces the chance of "Alts" and ban evaders ruining your server.</p>
</li>
</ol>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/advanced-security-blocking-vpns-and-proxy-players/</guid>
                    </item>
				                    <item>
                        <title>How to Add a Custom Join Message (init.c)</title>
                        <link>https://dayzsetup.com/community/scripts-coding/how-to-add-a-custom-join-message-init-c/</link>
                        <pubDate>Mon, 20 Apr 2026 13:32:47 +0000</pubDate>
                        <description><![CDATA[Want to welcome your players professionally? Open your init.c and add this code inside the StartingEquipSetup:

C++
 



GetGame().Chat(&quot;Welcome to Our Server! Join Discord: discord.g...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="9,0">Want to welcome your players professionally? Open your <code data-path-to-node="9,0" data-index-in-node="66">init.c</code> and add this code inside the <code data-path-to-node="9,0" data-index-in-node="102">StartingEquipSetup</code>:</p>
<div class="code-block ng-tns-c515271043-205 ng-animate-disabled ng-trigger ng-trigger-codeBlockRevealAnimation" data-hveid="0" data-ved="0CAAQhtANahgKEwicwqDUu_yTAxUAAAAAHQAAAAAQnQQ">
<div class="code-block-decoration header-formatted gds-title-s ng-tns-c515271043-205 ng-star-inserted"><span class="ng-tns-c515271043-205">C++</span>
<div class="buttons ng-tns-c515271043-205 ng-star-inserted"> </div>
</div>
<div class="formatted-code-block-internal-container ng-tns-c515271043-205">
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<pre class="ng-tns-c515271043-205" contenteditable="false"><code class="code-container formatted ng-tns-c515271043-205" role="text" data-test-id="code-content">GetGame().Chat(<span class="hljs-string">"Welcome to Our Server! Join Discord: discord.gg/example"</span>, <span class="hljs-string">"colorAction"</span>);
</code></pre>
</div>
</div>
</div>
<p data-path-to-node="9,2"><strong>This simple script improves player retention by showing them your community links immediately.</strong></p>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/scripts-coding/">Scripts &amp; Coding</category>                        <dc:creator>αntíquє</dc:creator>
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