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            <title>
									Dayz Setup – Guides, Mods &amp; Community Help Forum - Recent Topics				            </title>
            <link>https://dayzsetup.com/community/</link>
            <description>Dayz Setup – Guides, Mods &amp; Community Help Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Tue, 09 Jun 2026 21:25:17 +0000</lastBuildDate>
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							                    <item>
                        <title>Underground Triggers</title>
                        <link>https://dayzsetup.com/community/scripts-coding/underground-triggers/</link>
                        <pubDate>Tue, 21 Apr 2026 16:35:53 +0000</pubDate>
                        <description><![CDATA[{
&quot;Position&quot;: , //world position of the breadcrumb in the world
&quot;EyeAccommodation&quot;: 1, //eye accommodation weight of the breadcrumb
&quot;UseRaycast&quot;: 0,...]]></description>
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<pre contenteditable="false">{
"Position": , //world position of the breadcrumb in the world
"EyeAccommodation": 1, //eye accommodation weight of the breadcrumb
"UseRaycast": 0, //should we cast a ray from player to this breadcrumb (if set to 1, this breadcrumb will influence the accommodation only if the trace is successful)
"Radius": -1 //how far in meters is this breadcrumb able to influence player eye accommodation, when set to -1, a default value will be used
}</pre>
</div>
<span> Ideally, when configuring the world position for Breadcrumbs that use ray-cast, make sure they are raised slightly off the floor( a few cm in Y axis should suffice) in the upwards direction.</span></div>
</div>
</div>]]></content:encoded>
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                        <guid isPermaLink="true">https://dayzsetup.com/community/scripts-coding/underground-triggers/</guid>
                    </item>
				                    <item>
                        <title>Unlimited Stamina in cfggameplay.json</title>
                        <link>https://dayzsetup.com/community/scripts-coding/unlimited-stamina-in-cfggameplay-json/</link>
                        <pubDate>Tue, 21 Apr 2026 16:33:32 +0000</pubDate>
                        <description><![CDATA[{
&quot;sprintStaminaModifierErc&quot;: 0,
&quot;sprintStaminaModifierCro&quot;: 0,
&quot;staminaWeightLimitThreshold&quot;: 6000.0,
&quot;staminaMax&quot;: 100.0,
&quot;staminaKgToStaminaPercentPenalty&quot;: 0,
&quot;staminaMinCap&quot;: 5.0,...]]></description>
                        <content:encoded><![CDATA[<pre contenteditable="false">{
"sprintStaminaModifierErc": 0,
"sprintStaminaModifierCro": 0,
"staminaWeightLimitThreshold": 6000.0,
"staminaMax": 100.0,
"staminaKgToStaminaPercentPenalty": 0,
"staminaMinCap": 5.0,
"sprintSwimmingStaminaModifier": 0,
"sprintLadderStaminaModifier": 0,
"meleeStaminaModifier": 0,
"obstacleTraversalStaminaModifier": 0,
"holdBreathStaminaModifier": 0
},</pre>]]></content:encoded>
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                    </item>
				                    <item>
                        <title>Toggle Clipping in cfggameplay.json 1.20+ option</title>
                        <link>https://dayzsetup.com/community/scripts-coding/toggle-clipping-in-cfggameplay-json-1-20-option/</link>
                        <pubDate>Tue, 21 Apr 2026 16:28:36 +0000</pubDate>
                        <description><![CDATA[&quot;disableIsCollidingBBoxCheck&quot;: true,
&quot;disableIsCollidingPlayerCheck&quot;: true,
&quot;disableIsClippingRoofCheck&quot;: true,
&quot;disableIsBaseViableCheck&quot;: true,
&quot;disableIsCollidingGPlotCheck&quot;: true,
&quot;...]]></description>
                        <content:encoded><![CDATA[<pre contenteditable="false">"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true
},
"ConstructionData":
{
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true</pre>]]></content:encoded>
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                    </item>
				                    <item>
                        <title>&#x1f4dc; GUIDE: Global Server Rules, Mod Policies &amp; Market Standards</title>
                        <link>https://dayzsetup.com/community/code-custom-server-rules-info-join-message/%f0%9f%93%9c-guide-global-server-rules-mod-policies-market-standards/</link>
                        <pubDate>Mon, 20 Apr 2026 17:46:12 +0000</pubDate>
                        <description><![CDATA[This directory contains essential documentation for server administration, including market guidelines, mod types, configuration settings, and general community rules. Understanding these st...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="4">This directory contains essential documentation for server administration, including market guidelines, mod types, configuration settings, and general community rules. Understanding these standards is key to maintaining a fair and stable DayZ environment.</p>
<h3 data-path-to-node="5">&#x2696;&#xfe0f; <b data-path-to-node="5" data-index-in-node="3">1. General Server Rules &amp; Discord Conduct</b></h3>
<p data-path-to-node="6">A stable community starts with clear expectations. Your server rules should cover:</p>
<ul data-path-to-node="7">
<li>
<p data-path-to-node="7,0,0"><b data-path-to-node="7,0,0" data-index-in-node="0">Player Conduct:</b> Policies on toxicity, stream sniping, and metagaming.</p>
</li>
<li>
<p data-path-to-node="7,1,0"><b data-path-to-node="7,1,0" data-index-in-node="0">Discord Integration:</b> Syncing in-game actions with Discord logs for transparency.</p>
</li>
<li>
<p data-path-to-node="7,2,0"><b data-path-to-node="7,2,0" data-index-in-node="0">Staff Transparency:</b> Guidelines for admin tool usage to prevent "Admin Abuse" accusations.</p>
</li>
</ul>
<h3 data-path-to-node="8">&#x1f4e6; <b data-path-to-node="8" data-index-in-node="3">2. Mod Types &amp; Compatibility Configuration</b></h3>
<p data-path-to-node="9">Not all mods are created equal. Use these settings to manage your modlist:</p>
<ul data-path-to-node="10">
<li>
<p data-path-to-node="10,0,0"><b data-path-to-node="10,0,0" data-index-in-node="0">Server-Side vs. Client-Side:</b> Ensure you know which mods require a client download and which remain strictly on the server to save performance.</p>
</li>
<li>
<p data-path-to-node="10,1,0"><b data-path-to-node="10,1,0" data-index-in-node="0">Mod Load Orders:</b> Proper configuration of your <code data-path-to-node="10,1,0" data-index-in-node="46">-mod=</code> string to prevent startup crashes.</p>
</li>
<li>
<p data-path-to-node="10,2,0"><b data-path-to-node="10,2,0" data-index-in-node="0">Conflict Resolution:</b> How to identify two mods trying to modify the same <code data-path-to-node="10,2,0" data-index-in-node="72">init.c</code> or <code data-path-to-node="10,2,0" data-index-in-node="82">economy</code> files.</p>
</li>
</ul>
<h3 data-path-to-node="11">&#x1f4b0; <b data-path-to-node="11" data-index-in-node="3">3. Market &amp; Economy Guidelines</b></h3>
<p data-path-to-node="12">If you use mods like <b data-path-to-node="12" data-index-in-node="21">TraderPlus</b> or <b data-path-to-node="12" data-index-in-node="35">Expansion Market</b>, follow these configuration standards:</p>
<ul data-path-to-node="13">
<li>
<p data-path-to-node="13,0,0"><b data-path-to-node="13,0,0" data-index-in-node="0">Pricing Logic:</b> Ensure high-tier military gear is priced to reflect its rarity in your <code data-path-to-node="13,0,0" data-index-in-node="86">types.xml</code>.</p>
</li>
<li>
<p data-path-to-node="13,1,0"><b data-path-to-node="13,1,0" data-index-in-node="0">Stock Limits:</b> Use configuration settings to prevent the market from being flooded with rare items.</p>
</li>
<li>
<p data-path-to-node="13,2,0"><b data-path-to-node="13,2,0" data-index-in-node="0">Safe Zone Rules:</b> Guidelines for trader camping and vehicle theft in market zones.</p>
</li>
</ul>
<h3 data-path-to-node="14">&#x1f6e0;&#xfe0f; <b data-path-to-node="14" data-index-in-node="4">4. Technical Configuration Settings</b></h3>
<p data-path-to-node="15">Advanced settings for fine-tuning your server:</p>
<ul data-path-to-node="16">
<li>
<p data-path-to-node="16,0,0"><b data-path-to-node="16,0,0" data-index-in-node="0">Day/Night Cycles:</b> How to configure realistic time speeds for your specific player base.</p>
</li>
<li>
<p data-path-to-node="16,1,0"><b data-path-to-node="16,1,0" data-index-in-node="0">Stamina &amp; Weight:</b> Adjusting gameplay files to allow for more or less realistic movement.</p>
</li>
<li>
<p data-path-to-node="16,2,0"><b data-path-to-node="16,2,0" data-index-in-node="0">Loot Clean-up:</b> Setting lifetimes correctly to ensure the server doesn't lag from "dropped loot" clutter.</p>
</li>
</ul>
<hr data-path-to-node="17" />
<blockquote data-path-to-node="18">
<p data-path-to-node="18,0"><b data-path-to-node="18,0" data-index-in-node="0">Looking for a Custom Setup?</b> If you need a fully drafted set of rules or a custom-balanced market configuration for your server, I offer bespoke setup services. Check out my <b data-path-to-node="18,0" data-index-in-node="173"></b> or message me (<b data-path-to-node="18,0" data-index-in-node="204">antíque</b>) directly.</p>
</blockquote>]]></content:encoded>
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                    </item>
				                    <item>
                        <title>&#x1f5fa;&#xfe0f; IMPORTANT: Mapping Submission Rules &amp; Installation Guide</title>
                        <link>https://dayzsetup.com/community/map-north-west-airfield-extension-custom-hangar-area/%f0%9f%97%ba%ef%b8%8f-important-mapping-submission-rules-installation-guide/</link>
                        <pubDate>Mon, 20 Apr 2026 17:45:05 +0000</pubDate>
                        <description><![CDATA[This category is a dedicated shared directory for DayZ Editor files (.json, .map, .dze). Our goal is to provide optimized, high-quality map additions that deliver fast-paced action without c...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="4">This category is a dedicated shared directory for <b data-path-to-node="4" data-index-in-node="50">DayZ Editor</b> files (.json, .map, .dze). Our goal is to provide optimized, high-quality map additions that deliver fast-paced action without compromising server stability.</p>
<h3 data-path-to-node="5">&#x1f6e0;&#xfe0f; <b data-path-to-node="5" data-index-in-node="4">Submission Guidelines (How to Post)</b></h3>
<p data-path-to-node="6">To maintain the quality of our community resources, please follow this template when sharing your creations:</p>
<ul data-path-to-node="7">
<li>
<p data-path-to-node="7,0,0"><b data-path-to-node="7,0,0" data-index-in-node="0">Object Count:</b> Always state the total number of objects. High object counts (1000+) can impact client FPS.</p>
</li>
<li>
<p data-path-to-node="7,1,0"><b data-path-to-node="7,1,0" data-index-in-node="0">Version:</b> Mention the DayZ version used for the project.</p>
</li>
<li>
<p data-path-to-node="7,2,0"><b data-path-to-node="7,2,0" data-index-in-node="0">Screenshots:</b> At least one high-quality screenshot of the location is <b data-path-to-node="7,2,0" data-index-in-node="69">required</b>.</p>
</li>
<li>
<p data-path-to-node="7,3,0"><b data-path-to-node="7,3,0" data-index-in-node="0">Tested Assets:</b> Only upload files that have been tested on a live server environment and are confirmed to work without issues.</p>
</li>
</ul>
<h3 data-path-to-node="8">&#x1f4e5; <b data-path-to-node="8" data-index-in-node="3">How to Install Editor Files</b></h3>
<p data-path-to-node="9">Depending on the file format, follow these steps to add custom locations to your server:</p>
<ol start="1" data-path-to-node="10">
<li>
<p data-path-to-node="10,0,0"><b data-path-to-node="10,0,0" data-index-in-node="0">JSON Files (.json):</b></p>
<ul data-path-to-node="10,0,1">
<li>
<p data-path-to-node="10,0,1,0,0">Place the file in your server's appropriate directory.</p>
</li>
<li>
<p data-path-to-node="10,0,1,1,0">Load via <b data-path-to-node="10,0,1,1,0" data-index-in-node="9">DayZ Editor Loader</b> mod or integrate it into your <code data-path-to-node="10,0,1,1,0" data-index-in-node="58">mapgroup.json</code> / <code data-path-to-node="10,0,1,1,0" data-index-in-node="74">cfgeventspawns.xml</code>.</p>
</li>
</ul>
</li>
<li>
<p data-path-to-node="10,1,0"><b data-path-to-node="10,1,0" data-index-in-node="0">DZE Files (.dze):</b></p>
<ul data-path-to-node="10,1,1">
<li>
<p data-path-to-node="10,1,1,0,0">Used specifically for further editing. Open these with the DayZ Editor on your PC before exporting for server use.</p>
</li>
</ul>
</li>
<li>
<p data-path-to-node="10,2,0"><b data-path-to-node="10,2,0" data-index-in-node="0">Map Files (.map):</b></p>
<ul data-path-to-node="10,2,1">
<li>
<p data-path-to-node="10,2,1,0,0">Ensure these are properly referenced in your <code data-path-to-node="10,2,1,0,0" data-index-in-node="45">init.c</code> or server configuration files to ensure objects spawn correctly on restart.</p>
</li>
</ul>
</li>
</ol>
<h3 data-path-to-node="11">&#x26a0;&#xfe0f; <b data-path-to-node="11" data-index-in-node="3">Performance &amp; Stability Note</b></h3>
<p data-path-to-node="12">Excessive mapping can lead to server "desync" or client-side lag. We highly recommend optimizing your projects by removing overlapping objects and unnecessary clutter.</p>
<hr data-path-to-node="13" />
<blockquote data-path-to-node="14">
<p data-path-to-node="14,0"><b data-path-to-node="14,0" data-index-in-node="0">Professional Custom Mapping:</b> Need a unique, one-of-a-kind base or a fully optimized trader city? Contact me (<b data-path-to-node="14,0" data-index-in-node="109">antíque</b>) via <b data-path-to-node="14,0" data-index-in-node="122"></b> for custom mapping projects tailored to your server's vision.</p>
</blockquote>]]></content:encoded>
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                    </item>
				                    <item>
                        <title>&#x1f4c2;  Official Asset Submission &amp; Installation Guidelines</title>
                        <link>https://dayzsetup.com/community/xml-ultimate-high-loot-pvp-economy-balanced-tested/%f0%9f%93%82-must-read-official-asset-submission-installation-guidelines/</link>
                        <pubDate>Mon, 20 Apr 2026 17:43:51 +0000</pubDate>
                        <description><![CDATA[Welcome to the File Downloads &amp; Assets hub. This section is dedicated to high-quality types.xml, spawnabletypes.xml, map exports, and custom script snippets designed to enhance the DayZ ...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="4">Welcome to the <b data-path-to-node="4" data-index-in-node="15">File Downloads &amp; Assets</b> hub. This section is dedicated to high-quality <code data-path-to-node="4" data-index-in-node="86">types.xml</code>, <code data-path-to-node="4" data-index-in-node="97">spawnabletypes.xml</code>, <code data-path-to-node="4" data-index-in-node="117">map exports</code>, and custom <code data-path-to-node="4" data-index-in-node="141">script snippets</code> designed to enhance the DayZ experience.</p>
<p data-path-to-node="5">To maintain a professional standard and help fellow server owners, please adhere to the following guidelines before posting or downloading.</p>
<h3 data-path-to-node="6">&#x1f6e0;&#xfe0f; <b data-path-to-node="6" data-index-in-node="4">How to Share Your Assets (Posting Template)</b></h3>
<p data-path-to-node="7">To ensure your contribution is searchable and easy to use, please follow this format:</p>
<ul data-path-to-node="8">
<li>
<p data-path-to-node="8,0,0"><b data-path-to-node="8,0,0" data-index-in-node="0">Tag Your Title:</b> Use prefixes like <b data-path-to-node="8,0,0" data-index-in-node="34"></b>, <b data-path-to-node="8,0,0" data-index-in-node="41"></b>, or <b data-path-to-node="8,0,0" data-index-in-node="51"></b> at the beginning of your topic title.</p>
</li>
<li>
<p data-path-to-node="8,1,0"><b data-path-to-node="8,1,0" data-index-in-node="0">Version Compatibility:</b> State clearly which DayZ version (e.g., 1.25, 1.26) the asset was tested on.</p>
</li>
<li>
<p data-path-to-node="8,2,0"><b data-path-to-node="8,2,0" data-index-in-node="0">Visual Proof:</b> For Map Edits or custom UI, at least one screenshot is <b data-path-to-node="8,2,0" data-index-in-node="69">mandatory</b>.</p>
</li>
<li>
<p data-path-to-node="8,3,0"><b data-path-to-node="8,3,0" data-index-in-node="0">Download Link:</b> Use reliable hosts such as Google Drive, GitHub, or Mega.</p>
</li>
</ul>
<h3 data-path-to-node="9">&#x1f4e5; <b data-path-to-node="9" data-index-in-node="3">Installation Guide for Beginners</b></h3>
<p data-path-to-node="10">If you are new to server hosting, here is how to integrate these assets:</p>
<ol start="1" data-path-to-node="11">
<li>
<p data-path-to-node="11,0,0"><b data-path-to-node="11,0,0" data-index-in-node="0">XML Files:</b> Merge the content of the downloaded <code data-path-to-node="11,0,0" data-index-in-node="47">types.xml</code> into your server’s existing file located in the <code data-path-to-node="11,0,0" data-index-in-node="105">db</code> folder. <b data-path-to-node="11,0,0" data-index-in-node="116">Always take a backup before replacing!</b></p>
</li>
<li>
<p data-path-to-node="11,1,0"><b data-path-to-node="11,1,0" data-index-in-node="0">Map Exports (.json):</b> These can be imported via the DayZ Editor or added to your <code data-path-to-node="11,1,0" data-index-in-node="80">mapgroup.json</code> / <code data-path-to-node="11,1,0" data-index-in-node="96">cfgeventspawns.xml</code> depending on the object type.</p>
</li>
<li>
<p data-path-to-node="11,2,0"><b data-path-to-node="11,2,0" data-index-in-node="0">Script Snippets:</b> Usually inserted into your <code data-path-to-node="11,2,0" data-index-in-node="44">init.c</code> file. Ensure you place the code within the correct function (e.g., <code data-path-to-node="11,2,0" data-index-in-node="118">main()</code> or <code data-path-to-node="11,2,0" data-index-in-node="128">StartingEquipSetup</code>).</p>
</li>
</ol>
<h3 data-path-to-node="12">&#x26a0;&#xfe0f; <b data-path-to-node="12" data-index-in-node="3">Safety &amp; Performance Warnings</b></h3>
<ul data-path-to-node="13">
<li>
<p data-path-to-node="13,0,0"><b data-path-to-node="13,0,0" data-index-in-node="0">Syntax Check:</b> A single missing bracket in an XML file can break your entire loot economy. Always use an <b data-path-to-node="13,0,0" data-index-in-node="104">XML Validator</b> before restarting your server.</p>
</li>
<li>
<p data-path-to-node="13,1,0"><b data-path-to-node="13,1,0" data-index-in-node="0">Server Performance:</b> Large map edits (1000+ objects) can cause client-side FPS drops. Please mention the object count in your post.</p>
</li>
</ul>
<hr data-path-to-node="14" />
<blockquote data-path-to-node="15">
<p data-path-to-node="15,0"><b data-path-to-node="15,0" data-index-in-node="0">Professional Assistance:</b> &gt; Need a custom-built economy or a unique mapping project for your server? Visit the  section or DM me (<b data-path-to-node="15,0" data-index-in-node="144">antíque</b>) for premium technical support.</p>
</blockquote>]]></content:encoded>
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                    </item>
				                    <item>
                        <title> Custom Trader Zones &amp; Military Base Mapping</title>
                        <link>https://dayzsetup.com/community/paid-services/for-sale-custom-trader-zones-military-base-mapping/</link>
                        <pubDate>Mon, 20 Apr 2026 14:09:36 +0000</pubDate>
                        <description><![CDATA[Want a unique look for your server? I can build custom locations that won&#039;t kill your server FPS.


Custom-built Trader Cities with safe zones.


Hidden Underground Bunkers or island b...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="12">Want a unique look for your server? I can build custom locations that won't kill your server FPS.</p>
<ul data-path-to-node="13">
<li>
<p data-path-to-node="13,0,0">Custom-built <b data-path-to-node="13,0,0" data-index-in-node="13">Trader Cities</b> with safe zones.</p>
</li>
<li>
<p data-path-to-node="13,1,0"><b data-path-to-node="13,1,0" data-index-in-node="0">Hidden Underground Bunkers</b> or island bases.</p>
</li>
<li>
<p data-path-to-node="13,2,0">Optimization of existing map objects to increase player FPS.</p>
</li>
<li>
<p data-path-to-node="13,3,0">All work is delivered as a <code data-path-to-node="13,3,0" data-index-in-node="27">.json</code> or <code data-path-to-node="13,3,0" data-index-in-node="36">.map</code> file ready for DayZ Editor or Expansion.</p>
</li>
</ul>
<blockquote data-path-to-node="14">
<p data-path-to-node="14,0"><b data-path-to-node="14,0" data-index-in-node="0">Check my portfolio:</b> </p>
</blockquote>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/"></category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/paid-services/for-sale-custom-trader-zones-military-base-mapping/</guid>
                    </item>
				                    <item>
                        <title> Pre-Configured &quot;Hardcore&quot; or &quot;PVP&quot; Loot &amp; Trader Files</title>
                        <link>https://dayzsetup.com/community/paid-services/for-sale-pre-configured-hardcore-or-pvp-loot-trader-files/</link>
                        <pubDate>Mon, 20 Apr 2026 14:09:16 +0000</pubDate>
                        <description><![CDATA[Don&#039;t want to spend 20 hours balancing your economy? I am selling pre-configured, plug-and-play file packages.


Package A (Hardcore): Extreme survival, scarce food, rare high-tier milita...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="6">Don't want to spend 20 hours balancing your economy? I am selling pre-configured, plug-and-play file packages.</p>
<ul data-path-to-node="7">
<li>
<p data-path-to-node="7,0,0"><b data-path-to-node="7,0,0" data-index-in-node="0">Package A (Hardcore):</b> Extreme survival, scarce food, rare high-tier military loot.</p>
</li>
<li>
<p data-path-to-node="7,1,0"><b data-path-to-node="7,1,0" data-index-in-node="0">Package B (High-Loot PVP):</b> Balanced for clan wars, frequent heli crashes, and cheaper trader prices for base building.</p>
</li>
<li>
<p data-path-to-node="7,2,0"><b data-path-to-node="7,2,0" data-index-in-node="0">Included:</b> <code data-path-to-node="7,2,0" data-index-in-node="10">types.xml</code>, <code data-path-to-node="7,2,0" data-index-in-node="21">cfgspawnabletypes.xml</code>, <code data-path-to-node="7,2,0" data-index-in-node="44">globals.xml</code>, and <code data-path-to-node="7,2,0" data-index-in-node="61">TraderPlus</code> configs.</p>
</li>
</ul>
<blockquote data-path-to-node="8">
<p data-path-to-node="8,0"><b data-path-to-node="8,0" data-index-in-node="0">Price:</b> DM for details. Fast setup guaranteed.</p>
</blockquote>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/"></category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/paid-services/for-sale-pre-configured-hardcore-or-pvp-loot-trader-files/</guid>
                    </item>
				                    <item>
                        <title>Why You Should Enable Steam Family Sharing Block</title>
                        <link>https://dayzsetup.com/community/security-anti-cheat/why-you-should-enable-steam-family-sharing-block/</link>
                        <pubDate>Mon, 20 Apr 2026 14:04:17 +0000</pubDate>
                        <description><![CDATA[One of the easiest ways for cheaters to return after a ban is through &quot;Family Sharing&quot; accounts.


The Problem: A player gets banned on their main account but creates a new &quot;Free&quot; account...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="15">One of the easiest ways for cheaters to return after a ban is through "Family Sharing" accounts.</p>
<ol start="1" data-path-to-node="16">
<li>
<p data-path-to-node="16,0,0"><b data-path-to-node="16,0,0" data-index-in-node="0">The Problem:</b> A player gets banned on their main account but creates a new "Free" account and shares their library to keep playing on your server.</p>
</li>
<li>
<p data-path-to-node="16,1,0"><b data-path-to-node="16,1,0" data-index-in-node="0">The Fix:</b> Use a server-side script or a mod like <code data-path-to-node="16,1,0" data-index-in-node="48">CF</code> to check if a player is using a shared account.</p>
</li>
<li>
<p data-path-to-node="16,2,0"><b data-path-to-node="16,2,0" data-index-in-node="0">Command:</b> Many admin panels have a simple toggle: <code data-path-to-node="16,2,0" data-index-in-node="49">BlockFamilySharing: true</code>. Enabling this forces cheaters to buy the game again on a new account, which significantly reduces the number of repeat offenders on your server.</p>
</li>
</ol>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/"></category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/security-anti-cheat/why-you-should-enable-steam-family-sharing-block/</guid>
                    </item>
				                    <item>
                        <title>How to Block &quot;Underground Bases&quot; and &quot;Wall Glitching&quot;</title>
                        <link>https://dayzsetup.com/community/security-anti-cheat/how-to-block-underground-bases-and-wall-glitching/</link>
                        <pubDate>Mon, 20 Apr 2026 14:03:57 +0000</pubDate>
                        <description><![CDATA[Cheaters often try to build bases under the map or glitch through walls using vehicles.


The &quot;Build Anywhere&quot; Trap: If you use &quot;Build Anywhere&quot; mods, ensure you have the DisableUndergrou...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="10">Cheaters often try to build bases under the map or glitch through walls using vehicles.</p>
<ul data-path-to-node="11">
<li>
<p data-path-to-node="11,0,0"><b data-path-to-node="11,0,0" data-index-in-node="0">The "Build Anywhere" Trap:</b> If you use "Build Anywhere" mods, ensure you have the <code data-path-to-node="11,0,0" data-index-in-node="81">DisableUndergroundBuilding</code> flag set to <code data-path-to-node="11,0,0" data-index-in-node="120">1</code>.</p>
</li>
<li>
<p data-path-to-node="11,1,0"><b data-path-to-node="11,1,0" data-index-in-node="0">Vehicle Collision:</b> A common exploit involves using a car to push a player through a wall. You can prevent this by adding "No-Build Zones" around critical military buildings in your <code data-path-to-node="11,1,0" data-index-in-node="181">mapgroup.json</code>.</p>
</li>
<li>
<p data-path-to-node="11,2,0"><b data-path-to-node="11,2,0" data-index-in-node="0">The Solution:</b> We recommend using the <b data-path-to-node="11,2,0" data-index-in-node="37">"Build Anywhere v2"</b> mod specifically because it includes built-in anti-glitch checks that the vanilla game lacks.</p>
</li>
</ul>]]></content:encoded>
						                            <category domain="https://dayzsetup.com/community/"></category>                        <dc:creator>αntíquє</dc:creator>
                        <guid isPermaLink="true">https://dayzsetup.com/community/security-anti-cheat/how-to-block-underground-bases-and-wall-glitching/</guid>
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