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[Sticky] 🗺️ IMPORTANT: Mapping Submission Rules & Installation Guide


αntíquє
(@ds-administration)
System Specialist Admin
Joined: 9 months ago
Posts: 55
Topic starter  

This category is a dedicated shared directory for DayZ Editor files (.json, .map, .dze). Our goal is to provide optimized, high-quality map additions that deliver fast-paced action without compromising server stability.

🛠️ Submission Guidelines (How to Post)

To maintain the quality of our community resources, please follow this template when sharing your creations:

  • Object Count: Always state the total number of objects. High object counts (1000+) can impact client FPS.

  • Version: Mention the DayZ version used for the project.

  • Screenshots: At least one high-quality screenshot of the location is required.

  • Tested Assets: Only upload files that have been tested on a live server environment and are confirmed to work without issues.

📥 How to Install Editor Files

Depending on the file format, follow these steps to add custom locations to your server:

  1. JSON Files (.json):

    • Place the file in your server’s appropriate directory.

    • Load via DayZ Editor Loader mod or integrate it into your mapgroup.json / cfgeventspawns.xml.

  2. DZE Files (.dze):

    • Used specifically for further editing. Open these with the DayZ Editor on your PC before exporting for server use.

  3. Map Files (.map):

    • Ensure these are properly referenced in your init.c or server configuration files to ensure objects spawn correctly on restart.

⚠️ Performance & Stability Note

Excessive mapping can lead to server “desync” or client-side lag. We highly recommend optimizing your projects by removing overlapping objects and unnecessary clutter.


Professional Custom Mapping: Need a unique, one-of-a-kind base or a fully optimized trader city? Contact me (antíque) via [Paid Services] for custom mapping projects tailored to your server’s vision.



   
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